[swift-evolution] Compile-time generic specialization
David Sweeris
davesweeris at mac.com
Mon Feb 20 14:58:31 CST 2017
> On Feb 20, 2017, at 12:23, Abe Schneider via swift-evolution <swift-evolution at swift.org> wrote:
>
> However, if I define an operation to on the Tensor:
>
> class SomeOp<S:Storage> {
> typealias StorageType = S
> var output:Tensor<S>
>
> init() {
> output = Tensor<S>(size: 10)
> }
>
> func apply() -> Tensor<S> {
> let result = T.cos(output)
> return result
> }
> }
>
> let op1 = SomeOp<FloatStorage>()
> let result3 = op1.apply() // calls default `cos` instead of FloatStorage version
>
>
>
> So one question I have is why doesn’t the correct version of `cos` get called? Before it was because there wasn’t a vtable available to figure out which function to call. However, in this case since the function was defined in the class, I would assume there would be (I also tried variants of this with an accompanying protocol and non-static versions of the function).
>
>
> I can get `SomeOp` to work correctly if I create specializations of the class:
>
> extension SomeOp where S:FloatStorage {
> func apply() -> Tensor<S> {
> let result = T.cos(output)
> return result
> }
> }
>
> extension SomeOp where S:IntStorage {
> func apply() -> Tensor<S> {
> let result = T.cos(output)
> return result
> }
> }
>
>
> However, this doesn’t seem like a good design to me, as it requires copying the same code for each StorageType introduced.
Where is T defined? What happens if you replace "T" with "Tensor<S>"?
- Dave Sweeris
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