[swift-evolution] Swift-based Metal Shading Language
george.moschovitis at icloud.com
Sun Jul 10 12:12:42 CDT 2016
> > Using the same language/syntax would eliminate the taxing mental context-switch.
> I don't understand. That's the point of C++ interop... You call the C++ APIs from your Swift code.
The topic of this discussion is not calling *existing* C++ APIs. It’s about the possibility of writing *new* data-parallel code or graphics shaders using Swift.
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