[swift-evolution] Removal of dispatch_once() in Swift 3?
Charlie Monroe
charlie at charliemonroe.net
Thu Jun 16 13:32:37 CDT 2016
Hard to say without full code, but the following code compiles just fine in Xcode 8:
class FloorPlatonicGeometryAndMaterial {
init(modelDirectory: NSURL) throws {
/// ...
}
}
class PlatonicPieceOfFurniture {
internal var modelDirectoryURL: URL
var floorGeometryAndMaterial: FloorPlatonicGeometryAndMaterial {
return self.floorGeometryAndMaterialBacking!
}
private lazy var floorGeometryAndMaterialBacking: FloorPlatonicGeometryAndMaterial? =
try! FloorPlatonicGeometryAndMaterial(modelDirectory: self.modelDirectoryURL)
init(modelDirectoryURL: URL) {
self.modelDirectoryURL = modelDirectoryURL
/// ...
}
}
All lazy initialization pretty much uses dispatch_once. Also remember, that your code can be as followed:
private lazy var stringValue: String? = {
var str = self.description
str += "\n"
...
return str
}()
lazy var initialization doesn't have to be a one-liner, but can be an applied closure.
> On Jun 16, 2016, at 7:48 PM, William Shipley via swift-evolution <swift-evolution at swift.org> wrote:
>
> I may be missing something, but I don’t understand how to get the behavior of dispatch_once() without a bunch more code in cases in which I was using it to initialize “lazy-ish" instance variables.
>
> public class PlatonicPieceOfFurniture {
>
> internal var modelDirectoryURL: URL
>
> /* … */
>
> public var floorGeometryAndMaterial: FloorPlatonicGeometryAndMaterial {
> dispatch_once(&dispatchOnceLoadGeometriesAndMaterials) {
> self.floorGeometryAndMaterialBacking = try! FloorPlatonicGeometryAndMaterial(modelDirectory: self.modelDirectoryURL)
> }
> return floorGeometryAndMaterialBacking!
> }
> private var floorGeometryAndMaterialBacking: FloorPlatonicGeometryAndMaterial?
> private var dispatchOnceLoadGeometriesAndMaterials: dispatch_once_t = 0
>
> }
>
> Note that ‘floorGeometryAndMaterial' isn’t a global, and that it requires ‘modelDirectoryURL’ as input when it is lazily initialized, so I can't just do:
>
> public lazy var floorGeometryAndMaterial: FloorPlatonicGeometryAndMaterial? = try! FloorPlatonicGeometryAndMaterial(modelDirectory: modelDirectoryURL)
>
> Because that throws a “instance member ‘modelDirectoryURL’ cannot be used on type ‘PlatonicPieceOfFurniture’” error in Xcode. (Also, honestly, I don’t see much utility in lazy instance variables in Swift, since I can’t use any state from the current instance to initialize them, so they’re usually no better than static variables — I don’t think I’ve ever used them, despite trying a bunch.)
>
> Also this needs to be thread-safe, and loading the backing is very slow so we really don’t want to ever accidentally do it twice (although it would be safe to do so in my code), so I can’t just check if ‘floorGeometryAndMaterialBacking’ is nil and load it up if it is.
>
>
> I could do an ugly version of this with semaphores and an extra flag, but it seems a lot cleaner with dispatch_once().
>
> Am I missing something obvious? The Swift 3 converter completely mangled my code into a static case which didn’t compile at all and couldn’t possibly work.
>
>
> -Wil Shipley
> Delicious Monster
> _______________________________________________
> swift-evolution mailing list
> swift-evolution at swift.org
> https://lists.swift.org/mailman/listinfo/swift-evolution
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