[swift-evolution] [swift-evolution-announce] [Review] SE-0099: Restructuring Condition Clauses

Patrick Smith pgwsmith at gmail.com
Sat May 28 23:49:32 CDT 2016


I would be fine with this! Ambiguity like this not only makes it hard for the compiler, but for the reader too.


> On 28 May 2016, at 6:10 PM, David Hart via swift-evolution <swift-evolution at swift.org> wrote:
> 
> Yet another alternative: would it be possible to disallow commas as variable declaration separators and use them for condition clause separators again:
> 
> let a = 4, b = 8 // becomes illegal and requires to separate them on two lines
> 
> if a > 4, let c = foo(), let d = bar(), c != d { // now comma is not ambiguous anymore
> }
> 
> David.
> 
>> On 28 May 2016, at 08:25, Brent Royal-Gordon via swift-evolution <swift-evolution at swift.org> wrote:
>> 
>>> Let me answer in another way that speaks to my background which isn't in compiler theory: The use of && may produce cognitive overload between the use in Boolean assertions and the use in separating condition clauses.
>> 
>> Yes, which is quite intentional on my part. The `if` statement requires that all of its clauses succeed; if pattern matching and optional testing were boolean expressions, you would use `&&` to link them with each other and with boolean tests. The fact that these are *not* boolean expressions is a mere artifact of Swift's implementation.
>> 
>> I think our best solution is to make Swift act as though these *are* boolean expressions, but ones that can only be used in a limited way: they can only be `&&`ed, because they bind variables that have to be made available in specific blocks. In other words, I think we should paper over the compiler limitations preventing these things from working as expected.
>> 
>> (Actually, it might be interesting to allow `!let` and `!case` statements which are available in the `else` branches of the control structures they're used in, but that's a different story...)
>> 
>> ***
>> 
>> If you'll permit me to go sort of "mad dream" here for a moment, I can actually sort of see a way to do a lot of this in the standard library. Imagine if the `let` and `case` clauses in a conditional produced a type like this:
>> 
>> 	enum PatternMatchingResult<BoundValues> {
>> 		case failed
>> 		case succeeded (BoundValues)
>> 	}
>> 
>> `BoundValues` would be the values, if any, extracted through the pattern matching operation. Then you could define operators like these:
>> 
>> 	func && <T, U>(lhs: PatternMatchingResult<T>, rhs: @autoclosure () -> PatternMatchingResult<U>) -> PatternMatchingResult<(T, U)> {
>> 		guard case .succeeded (let lhsValue) = lhs else {
>> 			return .failed
>> 		}
>> 		guard case .succeeded (let rhsValue) = rhs() else {
>> 			return .failed
>> 		}
>> 		return .succeeded (lhsValue, rhsValue)
>> 	}
>> 
>> 	func && <T>(lhs: PatternMatchingResult<T>, rhs: @autoclosure () -> Boolean) -> PatternMatchingResult<T> {
>> 		guard case .succeeded = lhs else {
>> 			return .failed
>> 		}
>> 		guard rhs() else {
>> 			return .failed
>> 		}
>> 		return lhs
>> 	}
>> 	
>> 	func && <U>(lhs: Boolean, rhs: @autoclosure () -> PatternMatchingResult<U>) -> PatternMatchingResult<U> {
>> 		guard lhs else {
>> 			return .failed
>> 		}
>> 		return rhs()
>> 	}
>> 
>> And then transform this:
>> 
>> 	guard
>> 		x == 0 && a == b && c == d &&
>> 		let y = optional, w = optional2, v = optional 3 &&
>> 		z == 2
>> 	else { ... }
>> 
>> Into something like this (where `?` is a sort of "anonymous capture slot"):
>> 
>> 	guard case let .success (y, w, v) = (
>> 		x == 0 && a == b && c == d &&
>> 		Pattern(.some(?), .some(?), .some(?)).result(ofMatchingAgainst: (optional, optional2, optional3)) &&
>> 		z == 2
>> 	)
>> 	else { ... }
>> 
>> Resolving to:
>> 
>> 	guard case let PatternMatchingResult.success (y, w, v) = (
>> 		(&&)(	// (Boolean, PatternMatchingResult) -> PatternMatchingResult
>> 			x == 0,
>> 			(&&)( 	// (Boolean, PatternMatchingResult) -> PatternMatchingResult
>> 				a == b,
>> 				(&&)(	// (Boolean, PatternMatchingResult) -> PatternMatchingResult
>> 					c == d,
>> 					(&&)(	// (PatternMatchingResult, Boolean) -> PatternMatchingResult
>> 						Pattern(.some(?), .some(?), .some(?)).result(ofMatchingAgainst: (optional, optional2, optional3)),
>> 						z == 2
>> 					)
>> 				)
>> 			)
>> 		)
>> 	)
>> 	else { ... }
>> 
>> The `Pattern` type shown here is notional, not an actual thing that would exist as a first-class entity—although that *would* be rather nice to have eventually...
>> 
>> -- 
>> Brent Royal-Gordon
>> Architechies
>> 
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> 
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