[swift-evolution] [RFD] Non-Self Protocol Requirements
Patrick Smith
pgwsmith at gmail.com
Mon May 16 10:06:34 CDT 2016
Yes, something like this would be handy! Even the ability to coerce from one type to another, if that destination type has a keyless initialiser for the source type.
Here’s some imaginary syntax for with Erica’s array example. I would prefer a way to not have a separate type for ‘DoubleSource’ if possible.
let foo: [Double] = Double[int32, int8, double, cgfloat, float] // As if you had written Double(…) around each item
or
let foo: [Double] = [int32, int8, double, cgfloat, float](Double.init) // // As if you had written Double(…) around each item
Here’s another use case I’ve had:
enum Deferred<Result> {
typealias UseResult = () throws -> Result
case unit(UseResult)
case future(((UseResult) -> ()) -> ())
init(_ subroutine: UseResult) {
self = .unit(subroutine)
}
}
Instead of this:
struct Example {
func next() -> Deferred<Int> {
return Deferred{ 42 }
}
}
It would be nice to be able to do this:
struct Example {
func next() -> Deferred<Int> {
return { 42 }
}
}
I don’t know if that’s playing with fire, but it would be seemingly nice for Swift to automatically infer what I want.
> On 17 May 2016, at 12:15 AM, Erica Sadun via swift-evolution <swift-evolution at swift.org> wrote:
>
> The following situation has come up for me now and then: I want to work with groups of types that share a common behavior, but that behavior is not sourced in the implementation of the Self type but rather in a secondary type. Specifically, could Swift be extended to introduce a protocol requirement that discusses how a type is used by a secondary type and not the kind of member provided directly by the type. For example:
>
> // These are all numbers
> let int32: Int32 = 1; let int8: Int8 = 1
> let double: Double = 1.0; let cgfloat: CGFloat = 1.0; let float: Float = 1
>
> // They can all be converted to Double using Double.init
> Double(int32); Double(int8); Double(double); Double(cgfloat); Double(float)
>
> // A heterogeneous collection cannot be unified into a single protocol
> let foo: [Any] = [int32, int8, double, cgfloat, float]
> foo.map{ Double($0) } // Can't work, Any doesn't make any sense here
>
> The kind of thing I am looking for is something like this:
>
> protocol DoubleSource {
> Double.init(Self)
> }
>
> In other words, the functionality constraint is not provided by the base type but by a second type to which the base type is a parameter.
>
> My use case is for unrelated types (that is, there's no inheritance relationship like you'd find in `UISwitch` and `UISlider`, for example -- both of which are `UIView` and `UIControl`), where there is a secondary type that implements behavior with the same signature for these separate types, such as the Double initializer. Where this pops up the most is in working with Sprite/SceneKit, GamePlayKit, QuartzCore, Accelerate, unifying my numeric values so I can mix and match calls and clean up the flow where some calls require CGPoint, others need float2, etc. Ideally I would be able to
>
> extension DoubleSource {
> func bar() -> T {
> let value = Double.init(self)
> // do something with value; return T of some type
> }
> }
>
> let foo: [DoubleSource] = [int32, int8, double, cgfloat, float]
> foo.map{ bar($0) } // would work
>
> Would something like this be a valuable direction to extend Swift? Is it something found in other languages? Does this kind of requirement have a name? Is it *pragmatically* possible to introduce it in Swift?
>
> Thanks in advance for your thoughts and insights.
>
> -- E
>
> _______________________________________________
> swift-evolution mailing list
> swift-evolution at swift.org
> https://lists.swift.org/mailman/listinfo/swift-evolution
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