[swift-evolution] [swift-evolution-announce] [Review] SE-0067: Enhanced Floating Point Protocols
Chris Lattner
clattner at apple.com
Wed Apr 27 14:58:36 CDT 2016
> On Apr 27, 2016, at 9:10 AM, Jordan Rose <jordan_rose at apple.com> wrote:
>
>
>> On Apr 26, 2016, at 11:42, Chris Lattner via swift-evolution <swift-evolution at swift.org> wrote:
>>
>> On Apr 26, 2016, at 8:47 AM, Tony Allevato via swift-evolution <swift-evolution at swift.org> wrote:
>>> That seems like a purely syntactic concern that could potentially be addressed in other ways, though. I'm not sure the choice of "duplicate all operators using verbosely-named methods" is the best one for the reasons I mentioned above, and the question of "how do we cleanly unify operators with other protocol requirements?" seems out-of-scope and orthogonal to this proposal.
>>
>> There is a strong motivation for this approach though: we want the type checker to be scalable. John recently wrote an epic piece about why having tons of overloads is a really bad idea:
>> https://lists.swift.org/pipermail/swift-dev/Week-of-Mon-20160404/001650.html
>>
>> It is *much* better for type checker performance to have (e.g.):
>>
>> func +<T : FloatingPoint>(lhs : T, rhs : T) -> T { return lhs.add(rhs) }
>> func +<T : Integer>(lhs : T, rhs : T) -> T { return lhs.add(rhs) }
>>
>> Rather than overloads for 4 floating point types, and 8+ integer types. We really need to eliminate all the “expression too complex” classes of issues, and this is an important cause of them.
>
> That’s a reason to pull operators in as members, not push them out as second-class free functions.
There are a ton of open questions that would have to be resolved, but I agree that in theory that could resolve the issue as well.
The practical problem is that those issues won’t get resolved in the Swift 3 cycle, and yet we still want improved numeric protocols, compile time, and decent overload failure diagnostics.
-Chris
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