[swift-evolution] [Draft]: Introducing a striding(by:) method on 3.0 ranges
Xiaodi Wu
xiaodi.wu at gmail.com
Tue Apr 26 16:51:21 CDT 2016
On Tue, Apr 26, 2016 at 4:08 PM, Dave Abrahams via swift-evolution <
swift-evolution at swift.org> wrote:
>
> on Mon Apr 25 2016, Erica Sadun <swift-evolution at swift.org> wrote:
>
> > On Apr 25, 2016, at 7:15 PM, Xiaodi Wu via swift-evolution
> > <swift-evolution at swift.org> wrote:
> >
> > Yup, we're going to try to touch base, the authors of the current
> draft that
> > is, sometime this week. More to come, hopefully.
> >
> > On Mon, Apr 25, 2016 at 8:13 PM, Dave Abrahams via swift-evolution
> > <swift-evolution at swift.org> wrote:
> >
> > After some reflection, I don't really want to see a construct
> like #3 in
> > the standard library, and Chris has clarified for me that the
> standard
> > library doesn't need to solve the migration problems created by
> the
> > removal of C-style “for” loops. So, if I have inadvertently
> killed
> > progress on this proposal by bringing it up, please allow me to
> retract
> > item 3 above.
> >
> > * Strides break down into: walks along the integer number line and walks
> along
> > the floating
> > point number line. We need to fix the math
>
> There are walks along countable sets (for example, the set of Ints
> bounded by two UnsafePointer<Int>s) and walks along uncountable sets
> (for example, the rational numbers between 0 and 1).
>
> > * For in need to work for collections, integer ranges, and strides for
> basic
> > iteration.
> >
> > * Advanced `for` work is already addressed with mapping and Kevin
> Ballard's
> > proposed iterate and takeWhile
> >
> > * Everyone but me has been traveling so getting things together has been
> a
> > little hard.
> >
> > * I have been on Nate's case a lot about what collections, strides,
> sequences,
> > etc mean and should be named.
>
> Thanks for the update. FWIW I don't expect anything of anyone; I just
> wanted to let everybody involved know that it could still get fixed for
> Swift 3 but we'll need to move fast.
Appreciate the heads-up--faster movement forthcoming :)
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