[swift-evolution] [Draft]: Introducing a striding(by:) method on 3.0 ranges
Nate Cook
natecook at gmail.com
Mon Apr 11 18:57:53 CDT 2016
> On Apr 11, 2016, at 6:49 PM, Dave Abrahams via swift-evolution <swift-evolution at swift.org> wrote:
>
> on Mon Apr 11 2016, Ross O'Brien <swift-evolution at swift.org> wrote:
>
>> I think I'd like to +1 a 'for x in loop(from: while: next:)'. (Possibly
>> 'iterate' rather than 'loop'?)
>
> Maybe 'iterations'. It should be a noun, I think.
There's a proposal awaiting review right now that would add an iterate function and takeWhile sequence method, so these could be written as:
for x in iterate(0.1, apply: { $0 + 2 }).takeWhile({ $0 < 10 }) {
// ...
}
and
for view in iterate(startingSubview, apply: { $0.superview }).takeWhile({ $0 != nil }) {
// ...
}
If the iterate function were overloaded with a while argument, this would be exactly what we're discussing. Perhaps this proposal should be a jumping off point?
https://github.com/apple/swift-evolution/blob/master/proposals/0045-scan-takewhile-dropwhile.md <https://github.com/apple/swift-evolution/blob/master/proposals/0045-scan-takewhile-dropwhile.md>
Nate
>> I've not missed the C-style for-loop so I've not argued to keep it, but recently
>> I was refactoring a function which started with a UIView and iterated up the
>> hierarchy through the superview property, and it occurred to me recently that
>> neither stride nor sequences/generators handle recursive iterations well.
>>
>> So, I imagine that would look like this:
>> for view in loop(from: startingSubview, while: { $0 != nil }, next: { $0 =
>> $0.superview })
>>
>> On Mon, Apr 11, 2016 at 11:31 PM, Dave Abrahams via swift-evolution
>> <swift-evolution at swift.org> wrote:
>>
>> on Mon Apr 11 2016, Michel Fortin <michel.fortin-AT-michelf.ca> wrote:
>>
>>> Le 11 avr. 2016 à 14:36, Dave Abrahams
>> <dabrahams at apple.com> a écrit :
>>>
>>>> 3. The fact that we're migrating C-style for loops to
>>>> uses of stride, as noted in https://github.com/apple/swift/pull/2125,
>>>> has convinced me that, sadly, we may need an answer that doesn't
>>>> involve ranges. But maybe something like
>>>>
>>>> for x in loop(from: 0.1, while: { $0 < 10 }, next: { $0 + .2 })
>>>>
>>>> is sufficient for this purpose.
>>>
>>> Please add that.
>>
>> Please write a proposal and ideally, submit a patch :-).
>>
>> Seriously, if this is something you believe in, we could really use the
>> help.
>>
>>> First, it would relieve `stride` from some of the pressure of
>>> excelling at replacing existing C-style for loops. But it would also
>>> become pretty easy to write custom sequences like this one:
>>>
>>> func uniform(start: Double, end: Double, numberOfSteps totalSteps: Int) ->
>> Sequence {
>>> var currentStep = 0
>>> return loop(from: start, while: { _ in
>>> currentStep < totalSteps
>>> }, next: { _ in
>>> currentStep += 1
>>> return start * (Double(totalSteps-currentStep) / Double(totalSteps)) +
>>> end * (Double(currentStep) / Double(totalSteps))
>>> })
>>> }
>>
>> Aside from the fact that you can't return Sequence, this seems like a
>> much better way to do that in Swift 3.0:
>>
>> func uniform(
>> start: Double, end: Double, numberOfSteps totalSteps: Int
>> ) -> LazyMapRandomAccessCollection<CountableRange<Int>, Double> {
>> return (0..<totalSteps).lazy.map {
>> start * (Double(totalSteps-$0) / Double(totalSteps)) +
>> end * (Double($0) / Double(totalSteps))
>> }
>> }
>>
>> --
>> Dave
>>
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>
> --
> Dave
>
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