[swift-evolution] [Idea] How to eliminate 'optional' protocol requirements

Goffredo Marocchi panajev at gmail.com
Fri Apr 8 01:59:15 CDT 2016


Proposal sounds nice, but shouldn't it go hand in hand with the review of dispatching rules for protocol extensions (i.e.: dynamic dispatch by default unless overridden by a user declaration/annotation or when the compiler is sure no side effects will occur... ProtocolA and InstanceAImplementingProtocolA must behave the same when calling a method)?
In a type safe language, the lack of safety current complex dispatching rules bring seems odd not to address :/. Sorry for the aside rant.

[[iOS messageWithData:ideas] broadcast]

> On 8 Apr 2016, at 01:12, Douglas Gregor via swift-evolution <swift-evolution at swift.org> wrote:
> 
> Hi all,
> 
> Optional protocol requirements in Swift have the restriction that they only work in @objc protocols, a topic that’s come up a number of times. The start of these threads imply that optional requirements should be available for all protocols in Swift. While this direction is implementable, each time this is discussed there is significant feedback that optional requirements are not a feature we want in Swift. They overlap almost completely with default implementations of protocol requirements, which is a more general feature, and people seem to feel that designs based around default implementations and refactoring of protocol hierarchies are overall better.
> 
> The main concern with removing optional requirements from Swift is their impact on Cocoa: Objective-C protocols, especially for delegates and data sources, make heavy use of optional requirements. Moreover, there are no default implementations for any of these optional requirements: each caller effectively checks for the presence of the method explicitly, and implements its own logic if the method isn’t there.
> 
> A Non-Workable Solution: Import as optional property requirements
> One suggestion that’s come up to map an optional requirement to a property with optional type, were “nil” indicates that the requirement was not satisfied. For example, 
> 
> @protocol NSTableViewDelegate
> @optional
> - (nullable NSView *)tableView:(NSTableView *)tableView viewForTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row;
> - (CGFloat)tableView:(NSTableView *)tableView heightOfRow:(NSInteger)row;
> @end
> 
> currently comes in as
> 
> @objc protocol NSTableViewDelegate {
>   optional func tableView(_: NSTableView, viewFor: NSTableColumn, row: Int) -> NSView?
>   optional func tableView(_: NSTableView, heightOfRow: Int) -> CGFloat
> }
> 
> would come in as:
> 
> @objc protocol NSTableViewDelegate {
>   var tableView: ((NSTableView, viewFor: NSTableColumn, row: Int) -> NSView?)? { get }
>   var tableView: ((NSTableView, heightOfRow: Int) -> CGFloat)? { get }
> }
> 
> with a default implementation of “nil” for each. However, this isn’t practical for a number of reasons:
> 
> a) We would end up overloading the property name “tableView” a couple dozen times, which doesn’t actually work.
> 
> b) You can no longer refer to the member with a compound name, e.g., “delegate.tableView(_:viewFor:row:)” no longer works, because the name of the property is “tableView”.
> 
> c) Implementers of the protocol now need to provide a read-only property that returns a closure. So instead of
> 
> class MyDelegate : NSTableViewDelegate {
>   func tableView(_: NSTableView, viewFor: NSTableColumn, row: Int) -> NSView? { … }
> }
> 
> one would have to write something like
> 
> class MyDelegate : NSTableViewDelegate {
>   var tableView: ((NSTableView, viewFor: NSTableColumn, row: Int) -> NSView?)? = {
>     … except you can’t refer to self in here unless you make it lazy ...
>   }
> }
> 
> d) We’ve seriously considered eliminating argument labels on function types, because they’re a complexity in the type system that doesn’t serve much of a purpose.
> 
> One could perhaps work around (a), (b), and (d) by allowing compound (function-like) names like tableView(_:viewFor:row:) for properties, and work around (c) by allowing a method to satisfy the requirement for a read-only property, but at this point you’ve invented more language hacks than the existing @objc-only optional requirements. So, I don’t think there is a solution here.
> 
> Proposed Solution: Caller-side default implementations
> 
> Default implementations and optional requirements differ most on the caller side. For example, let’s use NSTableView delegate as it’s imported today:
> 
> func useDelegate(delegate: NSTableViewDelegate) {
>   if let getView = delegate.tableView(_:viewFor:row:) { // since the requirement is optional, a reference to the method produces a value of optional function type
>     // I can call getView here
>   }
> 
>   if let getHeight = delegate.tableView(_:heightOfRow:) {
>     // I can call getHeight here
>   }
> }
> 
> With my proposal, we’d have some compiler-synthesized attribute (let’s call it @__caller_default_implementation) that gets places on Objective-C optional requirements when they get imported, e.g.,
> 
> @objc protocol NSTableViewDelegate {
>   @__caller_default_implementation func tableView(_: NSTableView, viewFor: NSTableColumn, row: Int) -> NSView?
>   @__caller_default_implementation func tableView(_: NSTableView, heightOfRow: Int) -> CGFloat
> }
> 
> And “optional” disappears from the language. Now, there’s no optionality left, so our useDelegate example tries to just do correct calls:
> 
> func useDelegate(delegate: NSTableViewDelegate) -> NSView? {
>   let view = delegate.tableView(tableView, viewFor: column, row: row)
>   let height = delegate.tableView(tableView, heightOfRow: row)
> }
> 
> Of course, the code above will fail if the actual delegate doesn’t implement both methods. We need some kind of default implementation to fall back on in that case. I propose that the code above produce a compiler error on both lines *unless* there is a “default implementation” visible. So, to make the code above compile without error, one would have to add:
> 
> extension NSTableViewDelegate {
>   @nonobjc func tableView(_: NSTableView, viewFor: NSTableColumn, row: Int) -> NSView? { return nil }
>   
>   @nonobjc func tableView(_: NSTableView, heightOfRow: Int) -> CGFloat { return 17 }
> } 
> 
> Now, the useDelegate example compiles. If the actual delegate implements the optional requirement, we’ll use that implementation. Otherwise, the caller will use the default (Swift-only) implementation it sees. From an implementation standpoint, the compiler would effectively produce the following for the first of these calls:
> 
> if delegate.responds(to: #selector(NSTableViewDelegate.tableView(_:viewFor:row:))) {
>   // call the @objc instance method with the selector tableView:viewForTableColumn:row:
> } else {
>   // call the Swift-only implementation of tableView(_:viewFor:row:) in the protocol extension above
> }
> 
> There are a number of reasons why I like this approach:
> 
> 1) It eliminates the notion of ‘optional’ requirements from the language. For classes that are adopting the NSTableViewDelegate protocol, it is as if these requirements had default implementations.
> 
> 2) Only the callers to these requirements have to deal with the lack of default implementations. This was already the case for optional requirements, so it’s not an extra burden in principle, and it’s generally going to be easier to write one defaulted implementation than deal with it in several different places. Additionally, most of these callers are probably in the Cocoa frameworks, not application code, so the overall impact should be small.
> 
> Thoughts?
> 
> 	- Doug
> 
> _______________________________________________
> swift-evolution mailing list
> swift-evolution at swift.org
> https://lists.swift.org/mailman/listinfo/swift-evolution
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.swift.org/pipermail/swift-evolution/attachments/20160408/9c520192/attachment.html>


More information about the swift-evolution mailing list