[swift-evolution] Implicit Type Conversion For Numerics Where Possible.
Haravikk
swift-evolution at haravikk.me
Wed Mar 30 09:15:15 CDT 2016
I’m in favour of implicit conversion for integers where no data can be lost (UInt32 to Int64, Int32 to Int64 etc.), in fact I posted a similar thread a little while ago but can’t find it; there’s something being done with numbers so this may be partly in the works.
I definitely think that implicit conversion for floating point should be avoided, as it can’t be guaranteed except in certain edge cases; for example, Javascript actually technically uses a double for all of its numeric types, effectively giving it a 52-bit (iirc) integer type, so in theory conversion of Int32 to Double is fine, and Int16 to Float might be as well, but I’m not certain if it’s a good idea or not, as it’s not quite the same as just extending the value.
> On 30 Mar 2016, at 14:57, Developer via swift-evolution <swift-evolution at swift.org> wrote:
>
> What you describe, all those cases where one fixes losing precision by simply "ignoring it", that's part of why I'm hesitant about simply throwing in C-like promotion rules into any language. Once you add implicit type coercions, even just between integer or floating point types, your language gains a hundred unspoken rules and little guard rails you have to cling to lest you slip and hit the next pitfall. Though you may be dismissive of information loss, it is a serious issue in coercions, and one with implications that are never completely grokked by experts and serve as yet another hindrance to novices trying to adopt the language.
>
> So, I don't think coercion under this scheme is the complete end-all-be-all solution to this problem, [though it may certainly feel right]. Sure, it is always defined behavior to "downcast" a value of a lower bitwidth to one of a higher bitwidth, but to dismiss Int -> Float, Float -> Int, and Double -> Float, etc. coercions as mere trifles is an attitude I don't want enshrined in the language's type system.
>
> Perhaps there is a middle ground. Say, one could declare conformance to a special kind of protocol declaring safe implicit convertibility (see: Idris' solution of having an `implicit` conversion mechanism). Or perhaps a good first step may be to not deal with information loss at all, and only keep the parts of this proposal that are always defined behavior.
>
> ~Robert Widmann
>
> 2016/03/30 8:01、Ted F.A. van Gaalen via swift-evolution <swift-evolution at swift.org <mailto:swift-evolution at swift.org>> のメッセージ:
>
>> Currently, one has to deal with explicit conversion between numerical types,
>> which in many cases is unnecessary and costing time to code
>> for things that are quite obvious,
>> and cluttering the source, making it less readable.
>>
>> Especially dealing all the time with often unavoidable intermixing
>> of floating point types CGFloat, Float, and Double
>> is really very annoying.
>>
>> Conversion beween floating point types is always harmless as
>> floating point types are essentially the same.
>> They differ only in precision.
>>
>> Therefore, I would recommend allowing the following implicit type conversions:
>>
>> -between all floating point types e.g. Double, Float, CGFloat
>>
>> -from any integer type to floating point types
>>
>> -Also, personally, I wouldn’t mind assigning from a float to a (signed) integer
>> because I know what I am doing: that the fraction is lost
>> and that assigning a too large float to an Integer would then cause
>> a run time error, which I can try/catch, of course.
>>
>> -from unsigned integer to signed integer
>> (nothing is lost here, but overflow should cause a run time error)
>>
>> but no implicit conversion for:
>> - from integer to unsigned integer (loosing sign here)
>> - from a larger integer type to a smaller one e.g. Int32 <- Int64 (truncation)
>>
>> Note however, that the compiler should issue warnings
>> when you do implicit conversions, but these warnings
>> are for most programmers of the “Yeah I know, don’t bug me.”
>> type, so one should be able to switch off these type of warnings.
>>
>> Even a programmer with little experience simply knows
>> that bringing integers into the floating point domain
>> causes precision loss.
>> He/she also knows that assigning a Double to a smaller floating
>> point type also cause precision loss.
>> the reverse is not true.
>>
>>
>> Very much interested in your opinion!
>>
>> ----
>> N.B. the above does not yet include
>> the fixed decimal numerical type as this type is not yet
>> available in Swift. However, it should be implemented
>> *as soon as possible* because the fixed decimal type
>> is really needed for applications working with financial data!
>> E.g.
>> var depositPromille: Decimal(10,3)
>> typealias Money = Decimal(20,2)
>>
>> For more info on how this could be implemented
>> in Swift. please read a PL/1 manual, ( i grew up in this world)
>> like this one:
>>
>> http://www.ibm.com/support/knowledgecenter/#!/SSY2V3_4.3.0/com.ibm.entpli.doc_4.3/lr/preface_plugin.htm <http://www.ibm.com/support/knowledgecenter/#!/SSY2V3_4.3.0/com.ibm.entpli.doc_4.3/lr/preface_plugin.htm>
>>
>> especially under sub-topic “Data elements”
>>
>> (however, don’t take everything for granted, PL/1 is still a very young language :o)
>> Unfortunately OOP never made it into PL/1 because with it, it would be nearly perfect.)
>>
>> Should I make a new swift-evolution topic for fixed decimal?
>>
>> Kind Regards
>> TedvG
>>
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