[swift-evolution] Custom equality/hash for Sets
Joe Groff
jgroff at apple.com
Fri Feb 19 12:58:28 CST 2016
> On Feb 19, 2016, at 7:45 AM, Sean Heber via swift-evolution <swift-evolution at swift.org> wrote:
>
> I constantly run into this and I’m working on a Swift-only game project where I use value types as much as possible - but even there I find myself having to implement Equatable and Hashable on classes all the time just to add an == operator that just calls through to === / ObjectIdentity to get it to the work the way I need it to. Swift does a pretty good job eliminating boilerplate, but this is one area where it seems to stick out.
>
> It might be potentially awesome to be able to do something like this and have the compiler generate an == function for me using the given function:
>
> class MyClass: Equatable(===) {
> // etc..
> }
>
> But there are likely ramifications to this that I’m not really thinking about.
You could provide a default implementation constrained on `AnyObject`:
func ==<T: AnyObject>(x: T, y: T) -> Bool { return x === y }
Then you just need to declare `class MyClass: Equatable` to pick up that implementation for Equatable conformance.
-Joe
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