[swift-evolution] Replace the override keyword by 'extend' and 'replace' or add an annotation like @SuppressSuperCall
Haravikk
swift-evolution at haravikk.me
Mon Feb 15 16:56:00 CST 2016
Oh, it looks like Alexey beat me to a similar solution, but split the thread (at least in Mail.app):
> On Mon, Feb 15, 2016 at 2:07 PM Alexey Demedetskiy via swift-evolution <swift-evolution at swift.org <mailto:swift-evolution at swift.org>> wrote:
> Hi
>
> I would like to suggest you to extend your proposal.
>
> In my practice, overriding super functions can have several semantics.
> 1) Replace - simple case for abstract classes which implementation do nothing, or throw an exceptions.
> 2) After super - things like viewDidLoad and viewWillAppear, setUp etc. All cases where super expect to be called before child code.
> 3) Before super - opposite to 2.
> 4) Override - no rules about order, but super call must be done.
>
> So code can look like:
>
> override(after) func viewDidLoad() {
> // super.viewDidLoad() <— no need to call super at first line.
> // child code
> }
>
> override(before) func tearDown() {
> // clean code
> // super… inserted by compiler
> }
>
> override(instead) func loadView() {
> // super.loadView() <— marked as an error with appropriate fix-up to remove instead modifier
> }
>
> override func refillHealthBar() {
> // absent call to super will cause an error with fix-up to add (instead) modifier
> }
>
> I am not sure about exposing this in a public interface and limit child override options.
>
> But in general - what is your thoughts about this approach to problem that you mention?
> On 15 Feb 2016, at 22:52, Haravikk via swift-evolution <swift-evolution at swift.org> wrote:
>
> This is an interesting idea, and fits well with the theme of preventing mistakes in Swift, but I think that the proposed solution isn’t flexible enough, as there are cases for inheritance patterns where extending doesn’t actually make sense, so having to specify an exception every time could quickly become annoying.
>
> I think the better solution is to instead allow super-classes to specify whether or not their method must be called when overridden/extended. For example:
>
> class View {
> @super(required) func viewDidLoad() { … }
> }
>
> class Button : View {
> override func viewDidLoad() { … }
> }
>
> class Widget : View {
> override func viewDidLoad() {
> super.viewDidLoad()
> …
> }
> }
>
> In this extension of your example Button will cause an error because it overrides viewDidLoad() but fails to call the parent’s method as required by the @super attribute. However, Widget compiles successfully because it follows the requirement.
>
> So the options for @super would be:
>
> required: child-class must call parent implementation of this method.
> optional: default behaviour, child can choose whether to call the parent’s method.
> denied: child may not call parent’s method (useful if it makes assumptions that a child-class may not follow), but can still extend/override.
>
> I think this would be a more flexible solution to the problem, and put the decision in the hands of those writing classes designed for inheritance. I’m not 100% sure of whether to rename override to extend, I like extend better personally, but it probably doesn’t matter overall.
>
>> On 15 Feb 2016, at 20:57, Florian Liefers via swift-evolution <swift-evolution at swift.org <mailto:swift-evolution at swift.org>> wrote:
>>
>> Hi!
>>
>> I would like to suggest to replace the override keyword for functions by something like extend and replace or to add an annotation like @SuppressSuperCall (don’t know a good name for it).
>> The reason for this is, that it might happen, that one forgets to call the super’s implementation in an overridden function or if one reads the code it might not be obvious why the super’s implementation is not called:
>>
>> class View {
>> func viewDidLoad() {
>> // does something
>> }
>> }
>>
>> class Button: View {
>> override func viewDidLoad() {
>> super.viewDidLoad() // <— this might be forgotten
>> // do something other
>> }
>> }
>>
>> The compiler will accept if one overrides a superclass’s function but does not call the superclass’s implementation which is often ok. The developer should clearly state that he doesn’t want to call the superclass’s implementation, otherwise the compiler should throw an error.
>>
>> // Example for extending a function
>> class Button: View {
>> extend func viewDidLoad() {
>> super.viewDidLoad()
>> // do something
>> }
>>
>> extend func viewDidAppear() {
>> // do something
>> } // <— the compiler should throw an error here.
>> }
>>
>> // Example for replacing a function
>> class Geometry {
>> func volume() -> Double {
>> return 0;
>> }
>> }
>>
>> class Cube: Geometry {
>> var length: Double = 0.0
>> replace func volume() -> Double {
>> let v = length * length * length
>> return v
>> }
>> }
>>
>> Cheers,
>> Florian
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>
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