[swift-evolution] What about garbage collection?
panajev at gmail.com
Tue Feb 9 16:22:28 CST 2016
Let's go back to ASM? ;)
Sent from my iPhone
> On 9 Feb 2016, at 20:24, Ilya Belenkiy via swift-evolution <swift-evolution at swift.org> wrote:
> In addition to memory and performance, the approach "just write it somehow, and the system will optimize it for you so you don't have to" leads to bad code that is slow and uses too many resources.
>> On Tue, Feb 9, 2016 at 1:30 PM David Turnbull via swift-evolution <swift-evolution at swift.org> wrote:
>>> On Tue, Feb 9, 2016 at 9:04 AM, Paul Cantrell via swift-evolution <swift-evolution at swift.org> wrote:
>>> That island has other inhabitants: video game developers.
>> Audio systems too. 60fps video has a hard limit of 16.66ms per frame. Real time audio needs 3ms buffers, imo, but can be less strict depending on the application.
>> I think that Swift can become the first serious alternative to C++ for game development and creative coding. For all platforms, not just Avalon (the Isle of Apples, wokka wokka). If Swift becomes a mark-sweep GC language I'm going to get very angry and abandon my work from the last two months: https://github.com/AE9RB/SwiftGL
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