[swift-evolution] [Review] SE-0005 Better Translation of Objective-C APIs Into Swift
Ben Rimmington
me at benrimmington.com
Wed Jan 27 13:45:50 CST 2016
Matthew,
> On 27 Jan 2016, at 19:26, Matthew Johnson <matthew at anandabits.com> wrote:
>
> This is better IMO:
>
> func appendArc(center center: Point, radius: CGFloat, startAngle: CGFloat, endAngle: CGFloat, clockwise: Bool)
>
> However, I think this is an example of where explicit annotation is probably necessary to get the best result. A heuristic can’t always do the right thing and I think this example is past the point of diminishing returns for heuristics.
The "append" methods of the AppKit.NSBezierPath patch are:
> func append(path: NSBezierPath)
> + func append(rect rect: Rect)
> + func append(points points: PointArray, count: Int)
> func appendWithOvalIn(rect: Rect)
> + func appendWithArc(center center: Point, radius: CGFloat, startAngle: CGFloat, endAngle: CGFloat, clockwise: Bool)
> + func appendWithArc(center center: Point, radius: CGFloat, startAngle: CGFloat, endAngle: CGFloat)
> func appendWithArcFrom(point1: Point, to point2: Point, radius: CGFloat)
> + func append(glyph glyph: NSGlyph, in font: NSFont)
> + func append(glyphs glyphs: UnsafeMutablePointer<NSGlyph>, count: Int, in font: NSFont)
> + func append(packedGlyphs packedGlyphs: UnsafePointer<Int8>)
> + func append(roundedRect rect: Rect, xRadius: CGFloat, yRadius: CGFloat)
Would you need to annotate all the methods?
-- Ben
More information about the swift-evolution
mailing list