[swift-evolution] Reconsidering SE-0003 Removing var from Function Parameters and Pattern Matching

Susan Cheng susan.doggie at gmail.com
Fri Jan 22 19:50:20 CST 2016


+1

have a look with my library:
https://github.com/SusanDoggie/Doggie/tree/master/Doggie/Accelerate

public func Add<T: IntegerType>(count: Int, var _ left: UnsafePointer<T>, _
 left_stride: Int, var _ right: UnsafePointer<T>, _ right_stride: Int, var _
output: UnsafeMutablePointer<T>, _ out_stride: Int) {

    for _ in 0..<count {

        output.memory = left.memory + right.memory

        left += left_stride

        right += right_stride

        output += out_stride

    }

}

There are lots of code moving pointers by modifying the shadow copy of
pointer type. This move will add plenty of redundant code lines.

2016-01-22 19:26 GMT+08:00 David Farler <dfarler at apple.com>:

> Hello everyone,
>
> I'd like to reconsider SE-0003 for Swift 3 and propose cancelling the
> change in its entirety. After collecting feedback since Swift's open source
> launch, I no longer feel this is a good move and there are a few reasons
> why.
>
> There are two main patterns that the removal penalizes:
>
> - Get-Modify-Reassign
> - Get-Modify-Return
>
> I've found that many of the problems with this proposal stem from the uses
> before and after the "Modify" part, before returning or reassigning with
> the new value.
>
> I've seen a few common responses to the var removal. Consider a
> `Rectangle` struct:
>
>
> struct Rectangle {
>  var origin: (x: Double, y: Double)
>  var size: (width: Double, height: Double)
> }
>
>
> Even with mutable variables `origin` and `size`, this pattern would be
> impossible:
>
>
> var selection = getRectangularSelection()
> if var rect = selection?.rect {
>  // Mutate `rect` ...
>  selection.rect = rect
> }
>
>
> So, one might shadow the variable, which is not ideal:
>
>
> var selection = getRectangularSelection()
> if let rect = selection?.rect {
>  var rect = rect // Not so great
>  // Mutate `rect` ...
>  selection.rect = rect
> }
>
>
> Or, you might make a transformation function on `Rect`:
>
>
> struct Rectangle {
>  var origin: (x: Double, y: Double)
>  var size: (width: Double, height: Double)
>  func withOrigin(x: Double, y: Double) -> Rect {
>    var r = self
>    r.origin = (x, y)
>    return r
>  }
> }
>
>
> This is a much better solution than shadowing but you would need one of
> these for any property that you want to mutate and I think you'll agree
> that it doesn't scale with the language we have today. This response begs
> for a kind of initializer that takes all of the fields of the original
> struct except any that you want to override:
>
>
> if let rect = selection?.rect.with(origin: newOrigin) {
>  // ...
> }
>
>
> Straw syntax, but maybe you'll see something along these lines on
> swift-evolution in the future, which would provide a clear alternative to
> direct mutation patterns. Even then, I think having complementary patterns
> in the language isn't a bad thing.
>
> These problems come up with the other variable bindings but the one that
> ended up bothering me the most was `guard var`:
>
>
> func transform(selection: Rect?) {
>  guard let rect = selection else { return }
>  var _rect = rect
>  // Mutate `_rect` ...
> }
>
>
> One of the guard statement's main purposes is to conditionally bind a
> value as a peer in its own scope, not an inner scope like if statements.
> Not having var makes the guard statement much weaker.
>
> There is certainly a bit of confusion about the nuances between value and
> reference semantics, who owns a value and when, how effects are propagated
> back to values, but I think we can attack the problem with more finesse.
>
> Value types are one of the attractive features of Swift – because of their
> semantics, mutating algorithms are written in a familiar style but keeping
> effects limited to your unique reference. I don't think we should give that
> up now to address confusion about semantics, out of principle, or in
> anticipation of new language features. I propose cancelling this change for
> Swift 3 and continue to allow `var` in the grammar everywhere it occurs in
> Swift 2.2.
>
> Regards,
> David
>
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