[swift-evolution] ternary operator ?: suggestion
Thorsten Seitz
tseitz42 at icloud.com
Tue Jan 5 11:23:58 CST 2016
While it is real nice what can be done with a library solution, the switch-expression allows more than just comparing with a value. Library solutions won't be able to achieve the following features:
- pattern matching
- where clauses
- exhaustiveness check
-Thorsten
> Am 05.01.2016 um 18:10 schrieb Jo Albright via swift-evolution <swift-evolution at swift.org>:
>
> I am really enjoying this conversation. I think the ternary switch is useful for advanced one line case values. I have been playing to see what can currently be done. Attached is a playground for those who want to see results… the range case takes a second to run. I know there can be optimizations done, but just wanted to add my thoughts to the conversation.
>
> Chose ??? to denote a ternary switch, to be inline with ? = ternary, ?? = nil coalescing … the other two operators where just placeholders. I don’t believe || is a great solution as it is a comparison operator and —> is confusing and resembles return… but again, nothing serious... just playing with playground (indulging my current obsession with custom operators).
>
> With the below, I don’t feel there is a huge need to change the language… unless incorporating the actual switch optimization is worth it.
>
> Thanks,
> Jo Albright
>
>
> // ??? loops array and returns first element where lhs == element.0
> infix operator ??? { associativity left precedence 200 }
>
> // || merges values into an array
> infix operator || { associativity left precedence 210 }
>
> // --> convert lhs & rhs to tuple (lhs,rhs)
> infix operator --> { associativity left precedence 220 }
>
> func ??? <T: Equatable>(lhs: T?, rhs: [(T,AnyObject)]) -> AnyObject? {
>
> for r in rhs { if lhs == r.0 { return r.1 } }; return nil
>
> }
>
> func ??? <T: Equatable>(lhs: T, rhs: [(T,AnyObject)]) -> AnyObject? {
>
> for r in rhs { if lhs == r.0 { return r.1 } }; return nil
>
> }
>
> func || <T>(lhs: (T,AnyObject), rhs: (T,AnyObject)) -> [(T,AnyObject)] {
>
> return [lhs,rhs]
>
> }
>
> func || <T>(lhs: [(T,AnyObject)], rhs: (T,AnyObject)) -> [(T,AnyObject)] {
>
> return lhs + [rhs]
>
> }
>
> func || <T>(lhs: (Range<T>,AnyObject), rhs: (Range<T>,AnyObject)) -> [(T,AnyObject)] {
>
> return lhs.0.map { ($0,lhs.1) } + rhs.0.map { ($0,rhs.1) }
>
> }
>
> func || <T>(lhs: (Range<T>,AnyObject), rhs: (T,AnyObject)) -> [(T,AnyObject)] {
>
> return lhs.0.map { ($0,lhs.1) } + [rhs]
>
> }
>
> func || <T>(lhs: [(T,AnyObject)], rhs: (Range<T>,AnyObject)) -> [(T,AnyObject)] {
>
> return lhs + rhs.0.map { ($0,rhs.1) }
>
> }
>
> func --> <T>(lhs: T, rhs: AnyObject) -> (T,AnyObject) {
>
> return (lhs,rhs)
>
> }
>
>
> enum LifeStatus { case Alive, Dead, Zombie }
>
> let life: LifeStatus? = .Dead
>
> // embedded ternary operators … how I have built a ternary switch in past
> let color1 = life == .Alive ? UIColor.greenColor() : life == .Dead ? UIColor.redColor() : life == .Zombie ? UIColor.grayColor() : UIColor.whiteColor()
>
> // using custom operators
> let color2 = life ??? .Alive --> UIColor.greenColor() || .Dead --> UIColor.redColor() || .Zombie --> UIColor.grayColor() ?? UIColor.whiteColor()
>
> let age = 15
>
> // works with ranges
> let ageGroup = age ??? (0...1) --> "baby" || (2...4) --> "toddler" || (5...12) --> "kid" || (13...19) --> "teen" ?? "adult"
>
> ageGroup // “teen”
>
>
> <TernarySwitch.playground.zip>
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