[swift-evolution] 3.0 if-var workaround construction question
Erica Sadun
erica at ericasadun.com
Thu Dec 17 12:32:53 CST 2015
My new linter picked up the following as a problem for Swift 3.0, because of my interpretation of the rules in https://github.com/apple/swift-evolution/blob/master/proposals/0003-remove-var-parameters-patterns.md <https://github.com/apple/swift-evolution/blob/master/proposals/0003-remove-var-parameters-patterns.md>
if var testStream = OutputStream(path: aPath) {
print("Testing custom output", toStream: &testStream)
print("Hello ", terminator: "", toStream: &testStream)
print("World", toStream: &testStream)
print("Output sent to \(testStream.path)")
} else {
print("Failed to create custom output")
}
Am I right in assuming this construction will not compile in Swift 3.0? And if so, how should I best recommend re-configuration. I assume the preferred route would be either:
if let outputStream = OutputStream(path: aPath) {
var testStream = outputStream
print("Testing custom output", toStream: &testStream)
print("Hello ", terminator: "", toStream: &testStream)
print("World", toStream: &testStream)
print("Output sent to \(testStream.path)")
} else {
print("Failed to create custom output")
}
Or using shadowing to mimics the "if let x = x" pattern that has become conventional:
if let outputStream = OutputStream(path: aPath) {
var outputStream = outputStream
print("Testing custom output", toStream: &outputStream)
print("Hello ", terminator: "", toStream: &outputStream)
print("World", toStream: &outputStream)
print("Output sent to \(outputStream.path)")
} else {
print("Failed to create custom output")
}
Thanks in advance for insight.
-- E
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