[swift-dev] New to building Swift toolchain
Maksym Grebenets
mgrebenets at gmail.com
Wed Sep 20 08:08:57 CDT 2017
I tried few more options.
I tried switching my shell to bash and giving it a go.
This time I got some unusual configuration error.
The error came
from /usr/local/Cellar/cmake/3.9.2/share/cmake/Modules/FindPythonInterp.cmake.
Unfortunately the error message was in stderr, while I only captured
stdout: https://gist.github.com/mgrebenets/bf3a54cb90141c17c715f5ddfddf6c04
So then I added CMake.app bin to the path
export PATH=/Applications/CMake.app/Contents/bin:PATH
and ran the build again.
This time it didn't fail with configuration error, but failed with "too
many files open" and somehow still using cmake 3.9.2 from Homebrew
installation:
https://gist.github.com/mgrebenets/100cf995fbb9c5415a26e0968aa7ed58
So finally, I decided to use CMake.app only:
brew unlink cmake
Run again, and same 3 tests fail on same i386 simulator:
https://gist.github.com/mgrebenets/cf722b3e19894e7cbeeb3c4fa6d2511e
Regards,
Max
On Wed, Sep 20, 2017 at 2:59 PM, Maksym Grebenets <mgrebenets at gmail.com>
wrote:
> I see.
>
> I gave it another go: https://gist.github.com/mgrebenets/
> e2c981951586910c679df17d377c9e69
>
> Looking at the build logs, I can definitely see llvm source code being
> built.
> I've looked up a bunch of llvm .cpp files in the build log,
> e.g. LLVMTargetMachine.cpp.
> Unless I'm not looking in the right place.
>
> Still same 3 failures in the end.
>
> I have noticed that in certain places Jenkings builds are using
> /Applications/CMake.app, while on my machine it is
> */usr/local/Cellar/cmake/3.9.1/bin/cmake.*
> So I've tried to upgrade to 3.9.2 and run same test command manually -
> same failures.
> Same for using CMake.app downloaded from cmake.org (3.9.2) version.
>
> I've double checked python version that I have, it's 2.7.10, same as on
> Jenkins instances.
>
> I do have python3 installed in /usr/local/bin/python3, not sure if this
> could be related.
>
> Looking at the failing tests, it seems like all of them are related to
> encoding.
> The first one is related to Unicode 9 graphemes.
> For a string "πΊπΈπ¨π¦π©π°π³οΈβπ" the expected count is 4, while on my
> machine it's 5.
> Other failures are in CodableTests.swift, but all of them report an error
> like:
> Decoded URLComponents <//0.0.0.0> not equal to original <//0.0.0.0>
> I can't really spot the difference, unless there's some invisible escape
> character...
>
> Last failing test is for NSValue bridging:
> stdout>>> check failed at /Users/grebenma/Projects/oss/
> swift/swift/stdlib/private/StdlibUnittestFoundationExtras/
> StdlibUnittestFoundationExtras.swift, line 130
> stdout>>> expected: <00000000 00003140 00000000 00004340> (of type
> NSConcreteValue)
> stdout>>> actual: <00000000 00003140 00000000 00004340> (of type
> NSConcreteValue)
>
> It appears that all failures are for iPhone Simulator i386.
> So it must be related to 32-bit platforms only.
>
> I don't have much ideas on what it could be.
> Is it something set in my bash (zsh) profile?
> E.g. something in the path, or some 3rd party tool installed.
> Are there any hints in the log that may point me in the right direction?
>
> Thanks.
>
>
>
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