[swift-dev] Advice for implementing "literal values as generic types"
David Sweeris
davesweeris at mac.com
Tue Aug 29 17:14:37 CDT 2017
> On Aug 29, 2017, at 14:31, Slava Pestov <spestov at apple.com> wrote:
>
>
>>> On Aug 29, 2017, at 2:21 PM, David Sweeris <davesweeris at mac.com> wrote:
>>>
>>>
>>>> On Aug 29, 2017, at 1:49 PM, Slava Pestov <spestov at apple.com> wrote:
>>>>
>>>>
>>>> On Aug 29, 2017, at 11:03 AM, David Sweeris via swift-dev <swift-dev at swift.org> wrote:
>>>>
>>>> Hi everyone! I'm trying to implement literal values as generic types.
>>>
>>> Can you briefly explain what you mean by this?
>>>
>>> Are you referring to let-polymorphism, like
>>>
>>> let fn = { $0 }
>>> let f1: (Int) -> Int = fn
>>> let f2: (Float) -> Float = fn
>>
>> No, I mean so that a vector's or matrix's dimensions can be part of its type (strawman syntax and protocol name, but this is pretty much what I'll be trying to support, at least at first):
>
> I think instead of modeling these generic parameters as types, you should look into generalizing GenericSignatures to contain ‘literal requirements’. Right now, we have four kinds of requirements:
>
> - A is a subclass of B
> - A conforms to B
> - A is the same type as B
> - A has a known layout
>
> All of these except for the last one have a generic parameter as their right hand side. All of them have a generic parameter on their left hand side. I think what you want is to add a new ‘value parameter’ that is not a type, but instead has a value. Requirements would be placed on these to constrain them to known kinds of literals (integers, strings, etc).
Thanks, will do!
>
>> struct Vector<T: ExpressibleByIntegerLiteral, L: IntegerLiteralExpr> {
>> var elements: [T]
>> init() {
>> elements = [T](repeating: 0, count: L)
>> }
>> }
>>
>> let vect = Vector<Int, 5>()
>>
>> And, once that's working, I'm going to add support simple "type functions":
>> func join <T, L1, L2> (_ lhs: Vector<T, L1>, _ rhs: Vector<T, L2>) -> Vector<T, L1 + L2 > {...}
>> I think restricting the supported "type functions" to expressions that could be evaluated by the compiler's "constant folding" code would be a reasonable place to start,
>
> The compiler’s constant folding operates on SIL instructions, not Exprs directly. However constant folding is not generally what you want for this, because constant folding is a ‘best effort’ kind of optimization (it may or may not fold your calculation down to a constant) and also it produces code that evaluates the result (even if its a constant) and not the result itself.
Yeah, I didn't mean I was going to literally use constant-folding (is that a pun? The world may never know...) for exactly the reasons you mentioned. I just meant "the kinds of expressions that constant-folding would reasonably be expected to probably optimize". The only two that I think are pretty much necessary are "+" and "-" on integer literals, so that functions can combine and break-up types like "vector" and "matrix". String concatenation with "+" seems pretty reasonable, too. Speaking of which...
> I think if you want to explore type-level computation like this, you should define a very small subset of the language which can be computed by the type checker like this.
I do want to do that. My initial thoughts on the matter is that such a subset would probably essentially be "any function that can be evaluated a compile-time and returns a type", but then that requires having a good notion of "pure" / "constexpr" / "whateverWeCallIt", and I'm not sure I want to open two cans of worms at once.
That said, I'm a huge fan of the approach the core team has taken WRT defining everything in the stdlib and minimizing "compiler magic". It might be more than I want to bite off in a single proposal, but getting the supported functions out of the compiler and allowing user-defined functions to get a type is an obvious next step.
- Dave Sweeris
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