[swift-dev] statically initialized arrays
Erik Eckstein
eeckstein at apple.com
Mon Jun 19 15:45:31 CDT 2017
> On Jun 19, 2017, at 8:53 AM, Joe Groff <jgroff at apple.com> wrote:
>
>>
>> On Jun 14, 2017, at 11:24 AM, Erik Eckstein via swift-dev <swift-dev at swift.org> wrote:
>>
>> Hi,
>>
>> I’m about implementing statically initialized arrays. It’s about allocating storage for arrays in the data section rather than on the heap.
>>
>> Info: the array storage is a heap object. So in the following I’m using the general term “object” but the optimization will (probably) only handle array buffers.
>>
>> This optimization can be done for array literals containing only other literals as elements.
>> Example:
>>
>> func createArray() -> [Int] {
>> return [1, 2, 3]
>> }
>>
>> The compiler can allocate the whole array buffer as a statically initialized global llvm-variable with a reference count of 2 to make it immortal.
>> It avoids heap allocations for array literals in cases stack-promotion can’t kick in. It also saves code size.
>>
>> What’s needed for this optimization?
>>
>> 1) An optimization pass (GlobalOpt) which detects such array literal initialization patterns and “outlines” those into a statically initialized global variable
>> 2) A representation of statically initialized global variables in SIL
>> 3) IRGen to create statically initialized objects as global llvm-variables
>>
>> ad 2) Changes in SIL:
>>
>> Currently a static initialized sil_global is represented by having a reference to a globalinit function which has to match a very specific pattern (e.g. must contain a single store to the global).
>> This is somehow quirky and would get even more complicated for statically initialized objects.
>>
>> I’d like to change that so that the sil_global itself contains the initialization value.
>> This part is not yet related to statically initialized objects. It just improves the representation of statically initialized global in general.
>>
>> @@ -1210,7 +1210,9 @@ Global Variables
>> ::
>>
>> decl ::= sil-global-variable
>> + static-initializer ::= '{' sil-instruction-def* '}'
>> sil-global-variable ::= 'sil_global' sil-linkage identifier ':' sil-type
>> + (static-initializer)?
>>
>> SIL representation of a global variable.
>>
>> @@ -1221,6 +1223,19 @@ SIL instructions. Prior to performing any access on the global, the
>> Once a global's storage has been initialized, ``global_addr`` is used to
>> project the value.
>>
>> +A global can also have a static initializer if it's initial value can be
>> +composed of literals. The static initializer is represented as a list of
>> +literal and aggregate instructions where the last instruction is the top-level
>> +value of the static initializer::
>> +
>> + sil_global hidden @_T04test3varSiv : $Int {
>> + %0 = integer_literal $Builtin.Int64, 27
>> + %1 = struct $Int (%0 : $Builtin.Int64)
>> + }
>> +
>> +In case a global has a static initializer, no ``alloc_global`` is needed before
>> +it can be accessed.
>> +
>>
>> Now to represent a statically initialized object, we need a new instruction. Note that this “instruction" can only appear in the initializer of a sil_global.
>>
>> +object
>> +``````
>> +::
>> +
>> + sil-instruction ::= 'object' sil-type '(' (sil-operand (',' sil-operand)*)? ')'
>> +
>> + object $T (%a : $A, %b : $B, ...)
>> + // $T must be a non-generic or bound generic reference type
>> + // The first operands must match the stored properties of T
>> + // Optionally there may be more elements, which are tail-allocated to T
>> +
>> +Constructs a statically initialized object. This instruction can only appear
>> +as final instruction in a global variable static initializer list.
>>
>> Finally we need an instruction to use such a statically initialized global object.
>>
>> +global_object
>> +`````````````
>> +::
>> +
>> + sil-instruction ::= 'global_object' sil-global-name ':' sil-type
>> +
>> + %1 = global_object @v : $T
>> + // @v must be a global variable with a static initialized object
>> + // $T must be a reference type
>> +
>> +Creates a reference to the address of a global variable which has a static
>> +initializer which is an object, i.e. the last instruction of the global's
>> +static initializer list is an ``object`` instruction.
>>
>>
>> ad 3) IRGen support
>>
>> Generating statically initialized globals is already done today for structs and tuples.
>> What’s needed is the handling of objects.
>> In addition to creating the global itself, we also need a runtime call to initialize the object header. In other words: the object is statically initialized, except the header.
>>
>> HeapObject *swift::swift_initImmortalObject(HeapMetadata const *metadata, HeapObject *object)
>>
>> There are 2 reasons for that: first, the object header format is not part of the ABI. And second, in case of a bound generic type (e.g. array buffers) the metadata is not statically available.
>
> I did some work along these lines already so that KeyPaths could be immortal heap objects. I added an entry point _swift_instantiateInertHeapObject that does exactly this. We could un-underscore it and promote it to a SWIFT_RUNTIME_EXPORT.
sounds good. If I understood it correctly, _swift_instantiateInertHeapObject currently initializes the object with a reference count of 1. For array buffers we would need 2. But I think for KeyPaths you are fine with 2 as well.
>
> -Joe
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