[swift-dev] -whole-module-optimization with -Onone
Mark Lacey
mark_lacey at apple.com
Thu Dec 1 16:48:52 CST 2016
> On Dec 1, 2016, at 3:13 PM, Ben Asher via swift-dev <swift-dev at swift.org> wrote:
>
> Just running a quick trial before and after I made this change in our project, we were previously seeing builds of our main target that took just under 13min. With this hack, a clean debug build takes about 4.5min.
You may find that recent snapshot builds from swift.org <http://swift.org/> help with your build times even without enabling -Owholemodule. The redundant type checking of synthesized accessors which we talked about a month or two should now be fixed on master, and it would be great to verify that’s the case with your code and to get an idea of how much it improves your build times.
Mark
>
> Ben
>
> On Thu, Dec 1, 2016 at 1:33 PM, Ben Asher <benasher44 at gmail.com <mailto:benasher44 at gmail.com>> wrote:
> Okay I think that worked! And just to clarify, you meant set SWIFT_OPTIMIZATION_LEVEL = -Owholemodule and OTHER_SWIFT_FLAGS = -Onone ?
>
> I'll file a radar this afternoon with some details and DM you the number.
>
> Thanks again!
>
> Ben
>
> On Thu, Dec 1, 2016 at 1:10 PM, Jordan Rose <jordan_rose at apple.com <mailto:jordan_rose at apple.com>> wrote:
> Xcode needs to know that you're building in WMO mode, so rather than putting -whole-module-optimization in your "Other Swift Flags", put -Onone there. It's an ugly hack but it should work in the near term.
>
> We do want to work to make this drastic speed difference go away, so if you're able we (at Apple) would love to have a source drop of your Swift 3 project, for additional data on where the problems are. Mind filing a Radar?
>
> Best,
> Jordan
>
>
> > On Dec 1, 2016, at 11:51, Ben Asher via swift-dev <swift-dev at swift.org <mailto:swift-dev at swift.org>> wrote:
> >
> > Hello! Someone recently tipped me off to using -whole-module-optimization flag with -Onone for use during debug builds to speed up compile times. In our project, the speedup feels quite dramatic, but when it gets to the linking step (after compiling both Swift and Obj-C in the project) it fails because ld can't find the individual object files that normally get emitted during the debug-type build presumably because -whole-module-optimization only emits one (and this isn't a normal "-Owholemodule"-type build which works fine).
> >
> > I can't seem to reproduce this outside of Xcode, but I was curious if anyone has tried this and knows of a workaround to get -whole-module-optimization to work with -Onone in Xcode?
> >
> > I'm currently using Xcode 8.1 (App Store build) and Swift 3 on macOS Sierra.
> >
> > Thanks!
> >
> > Ben
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> Ben
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> Ben
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