[swift-dev] Relative Pointers and Windows ARM
Joe Groff
jgroff at apple.com
Thu May 19 11:43:07 CDT 2016
> On May 19, 2016, at 9:07 AM, John McCall via swift-dev <swift-dev at swift.org> wrote:
>
>> On May 18, 2016, at 1:51 PM, Saleem Abdulrasool <compnerd at compnerd.org> wrote:
>> Hi,
>>
>> It seems that there are assumptions about the ability to create relative address across sections which doesn't seem possible on Windows ARM.
>>
>> Consider the following swift code:
>>
>> final class _ContiguousArrayStorage<Element> { }
>>
>> When compiled for Windows x86 (via swiftc -c -target i686-windows -parse-as-library -parse-stdlib -module-name Swift -o Swift.obj reduced.swift) it will generate the metadata pattern as:
>>
>> __TMPCs23_ContiguousArrayStorage:
>> ...
>> .long __TMnCs23_ContiguousArrayStorage-(__MPCs23_ContiguousArrayStorage+128)
>> ...
>>
>> This generates a IMAGE_REL_I386_REL32 relocation which is the 32-bit relative displacement of the target.
>>
>> On Windows ARM (swiftc -c -target i686-windows -parse-pas-library -parse-stdlib -module-name Swift -o Swift.obj reduced.swift) it will generate similar assembly:
>>
>> _TMPCs23_ContiguousArrayStorage:
>> ...
>> .long _TMnCs23_ContiguousArrayStorage-(_MPCs23_ContiguousArrayStorage+128)
>> ...
>>
>> However, this generates an IMAGE_REL_ARM_ADDR32 relocation which is the 32-bit VA of the target. If the symbol are in the same section, it is possible to get a relative value. However, I don't really see a way to generate a relative offset across sections. There is no relocation in the COFF ARM specification which provides the 32-bit relative displacement of the target. There are 20, 23, and 24 bit relative displacements designed specifically for branch instructions, but none that would operate on generic data.
>>
>> Is there a good way to address this ABI issue? Or perhaps do we need something more invasive to support such targets? Now, I might be completely overlooking something simple that I didn't consider, so pointing that out would be greatly appreciated as well.
>
> You can build PIC on Windows ARM, right? How does Microsoft compile this:
>
> static int x;
> int *get_x_addr() { return &x; }
I'm not familiar with Windows ARM, but if image loading works like Windows on Intel, then PIC isn't a thing—everything is compiled for a fixed address, and the kernel brute-force slides all the addresses at load time if it can't map an exe or dll at its preferred address.
-Joe
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