[swift-corelibs-dev] Rules on adding dependencies
tom at wickr.com
Sat Dec 5 10:17:04 CST 2015
I would rather go right to the end game here and just work on coding up an implementation of JSON encoding / decoding and making it conform to the NSJSONSerialization spec. I can set up a repo for us to work on it.
The main decision here, is do we code a small lib in C and then call it from the Swift side, or do we just write the entire implementation in Swift? From a performance standpoint C is usually my go to, but if we use swift with only structs and we really focus on minimizing use of functions that would be costly / do a lot of profiling and optimization we can get very close to equivalent performance? At least to the level of the current objective c / c version? I'm also not sure of potential performance penalties of calling C functions from swift. Someone with more knowledge will have to weigh in on that one.
Thomas Leavy | Wickr Inc.
VP Mobile Applications & Architecture | Newark, NJ<x-apple-data-detectors://0/1>
On Dec 4, 2015, at 6:24 PM, swizzlr <me at swizzlr.co<mailto:me at swizzlr.co>> wrote:
Re: Rules on adding dependencies
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