[swift-build-dev] Feature request: Scripting support for Swift
orta.therox at gmail.com
Sun Feb 19 03:01:08 CST 2017
This does exist right now BTW: https://github.com/RubyNative/Diamond
[·/ ] Orta Therox
w/ Artsy <http://artsy.net/>
CocoaPods <http://cocoapods.org/> / CocoaDocs <http://cocoadocs.org/>
@orta / orta.github.com
On Sat, Feb 18, 2017 at 7:26 PM, Maxim Veksler via swift-build-dev <
swift-build-dev at swift.org> wrote:
> Ayaka Nonaka gave a talk about basic scripting support in Swift.
> The gist of the idea is to use #!/usr/bin/env xcrun swift
> Therefor it seems the basic building blocks for allowing a swift file to
> "execute itself" are always laid out and proved to be applicable.
> What's missing IMHO is a better support for dependencies, the suggested
> solutions in the talk are using the -F for including frameworks that were
> built using Carthage or CocoaPods. That's not idle because a script I think
> should be self contained, meaning that you can "just run it" and it works.
> So, I'm wondering what if it was possible to include the dependencies
> inside the swift file itself? Probably using the same format as the
> Package.swift syntax. The the swift binary would "detect" that it's a self
> contained file, it could make this distinction because import
> PackageDescription is defined by the user.
> Then it would follow a 3 step process:
> 1. It should download and build the dependencies
> 2. then compile the code inside the file
> 3. and then run it.
> Having everything happening behind the scenes, so the "script user" simply
> calls ./MyScript.swift or swift MyScript.swift and it "just works".
> Wondering what the community thinks.
>  https://realm.io/news/swift-scripting/
>  https://github.com/ayanonagon/talks/tree/master/2015-swiftsummit/2
> swift-build-dev mailing list
> swift-build-dev at swift.org
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